isCursorShowing
This function determines the state of a player's cursor.
This function only handles the cursor state set by the showCursor function, ignoring it if the console, chatbox, or menu is opened.
If you use this function on the server-side, keep in mind that it only detects the showCursor function executed on the server-side and not changes done by client-side.
Client Syntax
bool isCursorShowing ( )
Returns
- bool: result
Returns true if the player's cursor is visible, and false if it is not.
Server Syntax
bool isCursorShowing ( player playerElement )
Required Arguments
- playerElement: The player from whom we want to retrieve the cursor state.
Returns
- bool: result
Returns true if the player's cursor is visible, and false if it is not.
Code Examples
This example creates a function to set the state of the player's cursor using the showCursor function.
function toggleCursor() local cursorState = isCursorShowing() -- Retrieve the state of the player's cursor local cursorStateOpposite = not cursorState -- The logical opposite of the cursor state
showCursor(cursorStateOpposite) -- Setting the new cursor stateend
If you are already advanced in scripting, using this code is recommended, as it is much more compact:
function toggleCursor() showCursor(not isCursorShowing())end
This example creates a function that allows the player to change the state of the cursor using the showCursor and bindKey functions.
function toggleCursor() local cursorState = isCursorShowing() -- Retrieve the state of the player's cursor local cursorStateOpposite = not cursorState -- The logical opposite of the cursor state
showCursor(cursorStateOpposite) -- Setting the new cursor stateend
bindKey("m", "down", toggleCursor) -- Assigning our toggleCursor function to the 'm' key press.
If you are already advanced in scripting, using this code is recommended, as it is much more compact:
bindKey("m", "down", function() showCursor(not isCursorShowing()) end)
This example creates a function to set the state of the player's cursor using the showCursor function.
function toggleCursor(playerElement) if playerElement and isElement(playerElement) then -- Check whether the given element exists local cursorState = isCursorShowing(playerElement) -- Retrieve the state of the player's cursor local cursorStateOpposite = not cursorState -- The logical opposite of the cursor state
showCursor(playerElement, cursorStateOpposite) -- Setting the new cursor state endend
This example creates a function that gets the state of the player's cursor and outputs it to the chatbox using the outputChatBox function.
function outputCursor(playerElement) if playerElement and isElement(playerElement) then -- Check whether the given element exists local cursorState = isCursorShowing(playerElement) -- Retrieve the state of the player's cursor local cursorStateText = cursorState and "visible" or "hidden" -- Calculate the context from the boolean variable.
outputChatBox("Your cursor is " .. cursorStateText .. ".", playerElement) -- Output the text in the chatbox according to the cursor state. endend